David Kushner is an award-winning journalist and author. He is a contributing editor of Wired, Rolling Stone, and Spectrum and is an adjunct professor of journalism at New York University.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history— Doom and Quake — until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
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這兩個人一開始就知道牛逼的遊戲應該是什麼樣子,他們朝著理想的方嚮前進,而且實現瞭目標。從德軍總部到DOOM再到QUAKE,他們一直都是純粹的玩傢。
评分2d捲軸,3D,聯機,遊戲職業競技,兩位大牛整個創造瞭當前的遊戲製作世界格局
评分讀得多少有點不容易。對遊戲和流行文化的欠缺是一個重要的原因。感人至深的,一個是發布Doom時的榮耀,另一個是id和氣候的Ion storm的分崩離析。即便是追求虛擬理想的遊戲,可還是要麵對現實中的種種問題。
评分一口氣看完瞭。3D遊戲對圖像素質的要求是id引領的,這也就導緻之後的主流遊戲必須在技術和內容兩方麵達到超高水準,也就意味著團隊規模成倍增長,預算暴漲,結果就是中型開發公司陷入不擴大規模無法生存,擴大規模極大提升生存風險的怪圈,前幾天宣布裁員90%的telltale就是最鮮活的例子。
评分a story well told
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