The Game Design Reader 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


The Game Design Reader

简体网页||繁体网页
Salen, Katie (EDT)/ Zimmerman, Eric (EDT) 作者
The MIT Press
译者
2005-11-23 出版日期
954 页数
USD 53.00 价格
Hardcover
丛书系列
9780262195362 图书编码

The Game Design Reader 在线电子书 图书标签: 游戏  游戏设计  游戏设计理论  游戏制作  游戏研究  设计  萧剑  不靠谱   


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发表于2024-11-22


The Game Design Reader 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

The Game Design Reader 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

The Game Design Reader 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



The Game Design Reader 在线电子书 用户评价

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这么长还是英文我才看不完呢哈哈哈哈但就看了的来说是一种“妈呀什么都能是门系统的学问啊你说的好有道理然而Theory is when you know everything but nothing works唉我还是要好好学习”的感觉

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这么长还是英文我才看不完呢哈哈哈哈但就看了的来说是一种“妈呀什么都能是门系统的学问啊你说的好有道理然而Theory is when you know everything but nothing works唉我还是要好好学习”的感觉

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这么长还是英文我才看不完呢哈哈哈哈但就看了的来说是一种“妈呀什么都能是门系统的学问啊你说的好有道理然而Theory is when you know everything but nothing works唉我还是要好好学习”的感觉

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这么长还是英文我才看不完呢哈哈哈哈但就看了的来说是一种“妈呀什么都能是门系统的学问啊你说的好有道理然而Theory is when you know everything but nothing works唉我还是要好好学习”的感觉

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这么长还是英文我才看不完呢哈哈哈哈但就看了的来说是一种“妈呀什么都能是门系统的学问啊你说的好有道理然而Theory is when you know everything but nothing works唉我还是要好好学习”的感觉

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The Game Design Reader 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

The Game Design Reader 在线电子书 图书描述

The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

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