The Art of Game Design: A Book of Lenses (Second Edition) 在线电子书 图书标签: 游戏设计 游戏 心理学 设计 Game 开发 外文原版 UX
发表于2024-11-14
The Art of Game Design: A Book of Lenses (Second Edition) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024
Worth reading again
评分非常基础
评分当年选专业的时候脑子里进了过多的水……#每天迷茫半小时
评分作为小白还是收获颇丰
评分Worth reading again
Jesse Schell is distinguished professor of the practice of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
这篇文章有什么用? 1.整理了书中每个章节推荐的书籍、文章等资料; 2.会不定期更新记录国内相关的资料在相应的章节内 3.通过我的学习记录,当做入门参考; 如何高效的使用文章内容? 1.略读过《游戏设计艺术》全文,通过这篇文章巩固记忆,观察他人的感悟,让书中内容产生更多...
评分http://blog.sina.com.cn/s/blog_48fbe4a10100cpix.html 貌似未授权稿
评分信息在交互界面的展示,思考过程 哪些信息要显示 信息的优先级 有哪些位置来展示这些信息 信息和位置如何匹配最好 每个位置还有哪些维度可以用来增加信息展示的效果(例如文字颜色、大小、字体) 这些维度具体该如何应用 体验的兴趣曲线 初始的钩子;把观众吸引住中间两个小高...
评分终于从这本书中(还是刚开始看),找到了自己的“症结”所在,感觉就是在通关路上得到了高人指导,得到心法,解锁了第一道难关。 “你永远也不能真正了解他人的体验,但是你却能了解自身的体验。在某种意义上说,这是你能够感知的所有体验。你需要深入倾听来自你自身的声音,然...
评分这本书介绍了作为一个游戏制作人,需要的方方面面。属于方法学方面的书,自己本想通过它来提高自己的游戏策划水平,和游戏灵感源泉,如果想从这里直接得到这些很难。但是它给你指引了一条道路,在这条道路上,你能发挥出自己最大的水平,而不是走很大的弯路才能找到你想要的,...
The Art of Game Design: A Book of Lenses (Second Edition) 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024