Patterns in Game Design 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


Patterns in Game Design

简体网页||繁体网页
Staffan Bjork 作者
Charles River Media
译者
2004-12-20 出版日期
423 页数
USD 49.95 价格
Paperback
丛书系列
9781584503545 图书编码

Patterns in Game Design 在线电子书 图书标签: GameDesign  游戏设计  game  计算机技术  计算机图形学  IT   


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Patterns in Game Design 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Patterns in Game Design 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

Patterns in Game Design 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



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Patterns in Game Design 在线电子书 著者简介


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Patterns in Game Design 在线电子书 pdf 下载 txt下载 epub 下载 mobi 在线电子书下载

Patterns in Game Design 在线电子书 图书描述

Patterns in Game Design is that rare sort of book on game design: a useful one. Readers will find their understanding of games, and designers their toolbox, expanded by exposure to a wide variety of game design techniques, some of which they may not have been previously aware. ?Greg Costikyan Eminent game designer of Paranoia and member of the Adventure Gaming Hall of Fame Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they?ll have to make when using a pattern in their own designs, and they?ll gain an understanding of what gameplay is, so that they can design better games. KEY FEATURES

* Provides a practical collection of game design patterns that facilitate any type of game design

* Defines a common language designers can use to talk concisely about the essence of games

* Teaches the basic concepts of gameplay through the study of design patterns

* Includes ready-to-use, customizable patterns

* Emphasizes design methodology as a style that is independent of the technology covered

* Includes a CD-ROM with an easy-to-use collection of patterns from the book (200+ total), slides for a series of introductory lectures, and PDF versions of the patterns in quick card form

On the CD!

* Game Design Pattern Collection - Includes over 200 patterns from the book in HTML-format, cross-referenced for easy searching by chapter or alphabetically using a standard Web browser

* Pattern Cards - Includes PDF versions of the patterns with concise pattern descriptions that can be printed as individual cards. These short descriptions are designed to be used as reminders and pointers to the full descriptions

* Presentation Slides - Includes a set of PowerPoint? slides using the patterns as a teaching tool for workshops, lectures, etc. SYSTEM REQUIREMENTS

WINDOWS 95/98/ NT/2000, Pentium Processor+, CD/ hard drive, 32MB RAM; MAC OS 7.61+, PowerPC+, CD / hard drive 32MB RAM, or any other similar system which can run the required programs.

Patterns in Game Design 在线电子书 下载 mobi epub pdf txt 在线电子书下载

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Patterns in Game Design 在线电子书 读后感

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这不是给游戏爱好者刚入行的游戏设计师看的书,理论性很强,使用设计模式的思想来研究游戏是游戏设计领域比较新的研究方向,也是极具价值的研究方向,其中搜集了众多游戏设计模式,虽然初看起来感觉都是说一些“尽人皆知”的“再显然不过”的东西,感觉像是本游戏术语辞典,但...

评分

这不是给游戏爱好者刚入行的游戏设计师看的书,理论性很强,使用设计模式的思想来研究游戏是游戏设计领域比较新的研究方向,也是极具价值的研究方向,其中搜集了众多游戏设计模式,虽然初看起来感觉都是说一些“尽人皆知”的“再显然不过”的东西,感觉像是本游戏术语辞典,但...

评分

这不是给游戏爱好者刚入行的游戏设计师看的书,理论性很强,使用设计模式的思想来研究游戏是游戏设计领域比较新的研究方向,也是极具价值的研究方向,其中搜集了众多游戏设计模式,虽然初看起来感觉都是说一些“尽人皆知”的“再显然不过”的东西,感觉像是本游戏术语辞典,但...

评分

这不是给游戏爱好者刚入行的游戏设计师看的书,理论性很强,使用设计模式的思想来研究游戏是游戏设计领域比较新的研究方向,也是极具价值的研究方向,其中搜集了众多游戏设计模式,虽然初看起来感觉都是说一些“尽人皆知”的“再显然不过”的东西,感觉像是本游戏术语辞典,但...

评分

这不是给游戏爱好者刚入行的游戏设计师看的书,理论性很强,使用设计模式的思想来研究游戏是游戏设计领域比较新的研究方向,也是极具价值的研究方向,其中搜集了众多游戏设计模式,虽然初看起来感觉都是说一些“尽人皆知”的“再显然不过”的东西,感觉像是本游戏术语辞典,但...

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