Metal Programming Guide: Tutorial and Reference via Swift

Metal Programming Guide: Tutorial and Reference via Swift pdf epub mobi txt 電子書 下載2025

About the Author

Janie Clayton is an independent iOS developer and graphics programmer. Janie is the author on several books on iOS and Swift development, including the Swift Apprentice and iOS 10 SDK. She records her journey down the rabbit hole on her personal blog athttp://redqueencoder.com. Janie lives outside of Madison, Wisconsin, with her attempted grumble of pugs and multitude of programming books.

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出版者:Addison
作者:Janie Clayton
出品人:
頁數:352
译者:
出版時間:2018-1-5
價格:USD 39.28
裝幀:Paperback
isbn號碼:9780134668949
叢書系列:
圖書標籤:
  • 計算機圖形學 
  • 計算機視覺 
  • 開發 
  • swift 
  •  
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Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers

Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start.

Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub).

Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking.

Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework

Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available.

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