The Essential Guide to 3D in Flash 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024


The Essential Guide to 3D in Flash

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Rob Bateman 作者
friends of ED
譯者
2009-11-09 出版日期
280 頁數
USD 44.99 價格
Paperback
叢書系列
9781430225416 圖書編碼

The Essential Guide to 3D in Flash 在線電子書 圖書標籤: actionscript  3d  away3d  flash  計算機科學  to  in  The   


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The Essential Guide to 3D in Flash 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2024

The Essential Guide to 3D in Flash 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2024

The Essential Guide to 3D in Flash 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2024



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The Essential Guide to 3D in Flash 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

The Essential Guide to 3D in Flash 在線電子書 圖書描述

If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. * Describes 3D concepts in theory and their implementation using Away3D * Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book * Each chapter contains a number of tutorials that focus on one specific feature or group of features What you'll learn * Use Away3D to incorporate real-time 3D into your Flash productions * Enable users to interact with your 3D content * Import external models * Use lighting and shading to make your scene look realistic * Animate your 3D scene in real time * Use visual effects such as filters and bump mapping * Tips for optimizing performance and generating procedural content Who this book is for This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools. Table of Contents * Getting Started * Creating Your First 3D Project * The View, Scene, and Camera * Primitives, Models, and Sprites * Materials, Lights, and Shading * Vector Shapes and Text in 3D * Procedural 3D Content * Interactivity * Animation * Optimizing Tips and Tricks

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