{Book Description}
In this book you'll learn:
* How to model an architectural scene and create stunning materials that breathe life into your projects
* How to use real-world photometric lights and global illumination to achieve photorealism
* Efficient project workflow and scene assembly
* Tips and tricks for the production environment that would take years to learn the hard way
* How to market your services to prospective clients
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environmentsometimes the hard way. 3ds Max is a large and complex applicationbut by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time. Summary of Contents:
* PART 1 GETTING AROUND INSIDE 3DS MAX
o Quick Start 1 Getting Started
o Chapter 1 Navigating the 3ds Max Interface
o Chapter 2 Working with Objects
* PART 2 MODELING
o Quick Start 2 Getting Started with Modeling
o Chapter 3 Modeling Basics
o Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
o Chapter 5 The Critical Modeling Modifiers
* PART 3 MATERIALS
o Quick Start 3 Getting Started with Materials
o Chapter 6 Material Basics
o Chapter 7 The Critical Map Channels
o Chapter 8 The Critical Map Types
o Chapter 9 UVW Mapping
* PART 4 LIGHTING
o Quick Start 4 Getting Started with Lights
o Chapter 10 Basic Lighting
o Chapter 11 Photometric Lighting
o Chapter 12 Global Illumination
* PART 5 CAMERAS AND ANIMATION
o Quick Start 5 Getting Started with Cameras and Animation
o Chapter 13 Camera Basics
o Chapter 14 Animation Basics
o Chapter 15 Animation Controllers
* PART 6 RENDERING
o Quick Start 6 Getting Started with Rendering
o Chapter 16 Rendering Basics
o Chapter 17 Scene Assembly
o Chapter 18 Effect Basics
* APPENDICES
o Appendix A Marketing Your Services
o Appendix B Top 20 Production Tips
o Appendix C Customizing 3ds Max
o Appendix D Keyboard Shortcuts
Product Description
In this book you'll learn:
+ How to model an architectural scene and create stunning materials that breathe life into your projects
+ How to use real-world photometric lights and global illumination to achieve photorealism
+ Efficient project workflow and scene assembly
+ Tips and tricks for the production environment that would take years to learn the hard way
+ How to market your services to prospective clients
Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environmentsometimes the hard way. 3ds Max is a large and complex applicationbut by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time. Summary of Contents:
+ PART 1 GETTING AROUND INSIDE 3DS MAX
# Quick Start 1 Getting Started
# Chapter 1 Navigating the 3ds Max Interface
# Chapter 2 Working with Objects
+ PART 2 MODELING
# Quick Start 2 Getting Started with Modeling
# Chapter 3 Modeling Basics
# Chapter 4 The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter)
# Chapter 5 The Critical Modeling Modifiers
+ PART 3 MATERIALS
# Quick Start 3 Getting Started with Materials
# Chapter 6 Material Basics
# Chapter 7 The Critical Map Channels
# Chapter 8 The Critical Map Types
# Chapter 9 UVW Mapping
+ PART 4 LIGHTING
# Quick Start 4 Getting Started with Lights
# Chapter 10 Basic Lighting
# Chapter 11 Photometric Lighting
# Chapter 12 Global Illumination
+ PART 5 CAMERAS AND ANIMATION
# Quick Start 5 Getting Started with Cameras and Animation
# Chapter 13 Camera Basics
# Chapter 14 Animation Basics
# Chapter 15 Animation Controllers
+ PART 6 RENDERING
# Quick Start 6 Getting Started with Rendering
# Chapter 16 Rendering Basics
# Chapter 17 Scene Assembly
# Chapter 18 Effect Basics
+ APPENDICES
# Appendix A Marketing Your Services
# Appendix B Top 20 Production Tips
# Appendix C Customizing 3ds Max
# Appendix D Keyboard Shortcuts
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我当初购买这本书时其实是抱着试试看的心态,因为当时的Max版本(8.0)对我来说已经有些陈旧,担心内容会过时。没想到,这本书的底层原理讲解是如此扎实和具有前瞻性,以至于很多在后续版本中被优化的功能,其核心逻辑依然可以从这本书中找到最清晰的解释。例如,它对多边形建模的拓扑结构和“干净网格”的坚持,即便在今天引入了更智能的修改器,良好的基础布线依然是高质量动画和复杂形变的前提。这本书在讲解如何为复杂的建筑立面制作精确的贴图坐标和UVW展开方面,提供了许多教科书上找不到的“硬核技巧”。我记得有一个关于异形曲面贴图的解决方案,我尝试了其他所有我能找到的资料都没成功,但只用了书中介绍的一种特定工具组合和参数调整,问题迎刃而解。它对待技术细节的严谨程度,让我这位挑剔的读者也感到非常信服。这不仅仅是一本软件指南,更像是一份关于三维空间表现的“工程规范”。
评分这部巨著简直是为我量身定做的,简直让我找到了通往建筑可视化艺术殿堂的密匙。我原本对3ds Max的理解还停留在家具建模的初级阶段,对于那种光影交织、材质逼真的效果图更是望尘莫及。这本书的深度和广度完全超出了我的预期。它不是那种泛泛而谈的软件功能罗列,而是真正深入到了建筑表现的灵魂——如何将冰冷的模型赋予生命力。我特别欣赏它在灯光处理上的细致入微,从自然光的模拟到人工光源的布光策略,每一个步骤都有详尽的案例分析和截图说明,让你能够立刻在自己的项目中应用。尤其是关于渲染设置的部分,作者没有简单地告诉你用哪个预设,而是深入剖析了不同渲染器(比如当时的V-Ray或Mental Ray)的工作原理,让你懂得“为什么”要这样设置,而不是盲目照搬。这种教育方式培养的是独立思考的能力,而不是简单的操作复刻。光是学会如何正确设置环境光遮蔽和全局照明,就让我花了好几周时间反复实践,效果提升是肉眼可见的。这本书绝对是资深用户进阶的必备手册,那些基础教程里略过的“陷阱”和“捷径”,它都一一揭示了。
评分作为一名长期在设计院工作的绘图员,我们对软件的掌握更多是效率导向,追求的是快速准确地表达设计意图。然而,当我决定将自己的作品推向更高标准的汇报和竞标时,我意识到仅仅“能用”是不够的,必须“惊艳”。这本书恰好填补了我对“惊艳”的理解空白。它在处理复杂场景的优化和流程管理上,给出了颠覆性的思路。我记得其中有一章详细讲解了如何高效地组织大型建筑群的模型层次结构,避免文件卡顿导致的创作中断,这对于动辄几十栋建筑的城市规划项目来说,简直是救命稻草。更让我佩服的是,它没有局限于Max本身的工具,而是将外部资源整合的艺术讲解得淋漓尽致,从高质量贴图的获取与调校,到第三方插件(如当时流行的Populate人物动画工具)的集成使用,构建了一个完整的“专业工作流生态系统”。阅读体验非常流畅,作者的文笔专业而不失条理,即便是复杂的数学原理和渲染算法,也能被拆解成易于理解的步骤。读完后,我感觉自己的工作效率和交付成果的质量都实现了质的飞跃,从一个“操作员”升级成了“流程架构师”。
评分说实话,市面上关于3ds Max的书籍汗牛充栋,但大多雷同,无非是菜单翻译和简单的小案例堆砌。这本书的独到之处在于它对“建筑氛围”的哲学探讨,这远超出了技术手册的范畴。作者似乎在用文字引导读者去感受光影如何定义空间的情绪,材质如何讲述建筑的历史感或未来感。我尤其对其中关于“情绪化渲染”的章节印象深刻,它不是教你调高饱和度,而是教你如何通过低对比度的阴影来营造清晨的静谧,或者利用高光反射的锐度来表现现代材料的冰冷。这种对审美层面的挖掘,让我的作品从“看起来像”照片,提升到了“能让人产生联想”的艺术品。书中对于后期合成(Photoshop部分)的讲解也极为精炼且实用,它明确指出了Max渲染器和PS后期之间应该如何分工协作,避免了过度依赖PS而掩盖了3D本身建模和光照的功力。这本书的价值在于,它让你学会了如何“看”,如何“感受”,而不是单纯的“做”。
评分这本书最吸引我的一点,是它在流程中穿插的“常见错误排查”环节。在实际操作中,我们经常会遇到渲染结果和预期大相径庭的情况,比如噪点过多、阴影破碎或者颜色失真,但往往找不到具体原因。这本书就像一位经验丰富的导师,系统性地列出了可能导致这些问题的点,并配以“正确设置”和“错误设置”的对比图。这种对比学习法比单纯看操作步骤高效得多。此外,作者对于不同规模项目的应对策略也有独到的见解,比如如何在高精度渲染和快速出图之间找到平衡点,这在面对紧迫的DDL时至关重要。它教会了我如何根据项目阶段调整渲染质量,而不是在所有阶段都使用最高设置,从而极大地提高了我的项目周期管理能力。读完此书,我不再是那个遇到问题就手足无措的新手,而是一个能够预判风险、主动优化流程的专业人士。这本书的价值,体现在了日复一日、稳定输出的高质量作品中。
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