Real-Time Rendering, Fourth Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025


Real-Time Rendering, Fourth Edition

簡體網頁||繁體網頁
Tomas Akenine-Möller 作者
A K Peters/CRC Press
譯者
2018-8-6 出版日期
1198 頁數
USD 89.95 價格
平裝
叢書系列
9781138627000 圖書編碼

Real-Time Rendering, Fourth Edition 在線電子書 圖書標籤: 圖形學  計算機圖形學  遊戲開發  Graphics  遊戲編程  計算機  !!!  計算機圖形   


喜歡 Real-Time Rendering, Fourth Edition 在線電子書 的讀者還喜歡




下載連結1
下載連結2
下載連結3
    


想要找書就要到 圖書目錄大全
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

發表於2025-04-26

Real-Time Rendering, Fourth Edition 在線電子書 epub 下載 mobi 下載 pdf 下載 txt 下載 2025

Real-Time Rendering, Fourth Edition 在線電子書 epub 下載 pdf 下載 mobi 下載 txt 下載 2025

Real-Time Rendering, Fourth Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025



Real-Time Rendering, Fourth Edition 在線電子書 用戶評價

評分

很棒,覺得最後將近兩韆條的bibliography是精華。每次重新翻都有一種(原來這個在這裏也提到過)的感覺(暴露瞭我每次都沒仔細看。

評分

非常係統,詳細,不過偏理論

評分

很棒,覺得最後將近兩韆條的bibliography是精華。每次重新翻都有一種(原來這個在這裏也提到過)的感覺(暴露瞭我每次都沒仔細看。

評分

非常係統,詳細,不過偏理論

評分

一本非常好的書,參考和見識視野都非常好

Real-Time Rendering, Fourth Edition 在線電子書 著者簡介

Tomas Akenine-Möller is a professor in computer science with specialization in computer graphics and image processing at the Department of Computer Science, Lund University, Sweden. Over the past years, I've built my own computer graphics group, LUGG (Lund University Graphics Group).

Eric Haines currently works at NVIDIA on interactive ray tracing. He cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.

Naty Hoffman is currently Principal Engineer & Architect at Lucasfilm’s Advanced Development Group. Previously he was Vice President of Technology at 2K. Prior to that he was employed at Activision (working on graphics R&D for various titles, including the Call of Duty series), SCEA Santa Monica Studio (coding graphics technology for God of War III), Naughty Dog (developing PS3 first-party libraries), Westwood Studios (leading graphics development on Earth and Beyond) and Intel (driving Pentium pipeline modifications and assisting the SSE / SSE2 instruction set definition).

Angelo Pesce currently serves as a Technical Director for Activision Central Technology where he helps the Call of Duty studios with rendering R&D. His interest in Computer Graphics started in his teens by joining the demoscene community. In the past he has worked on rendering solutions for companies such as Milestone, Electronic Arts, Capcom and Relic Entertainment.

Sebastien Hillaire is a senior rendering engineer pushing visual quality, performance and workflows within the Frostbite team at Electronic Arts. He obtained his PhD in Computer Science from the French National Institute of Applied Science in 2010, during which he focused on using gaze tracking to enhance virtual reality user experiences.

Michał Iwanicki currently works as a Technical Director in Activision Central Technology group, where he focuses on graphics related research. He worked on rendering and engine code for games in The Witcher, The Last of Us, and the Call of Duty series


Real-Time Rendering, Fourth Edition 在線電子書 著者簡介


Real-Time Rendering, Fourth Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 在線電子書下載

Real-Time Rendering, Fourth Edition 在線電子書 圖書描述

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Real-Time Rendering, Fourth Edition 在線電子書 下載 mobi epub pdf txt 在線電子書下載


想要找書就要到 圖書目錄大全
立刻按 ctrl+D收藏本頁
你會得到大驚喜!!

Real-Time Rendering, Fourth Edition 在線電子書 讀後感

評分

说他“入门”可不是指这本书很基础你一上来就要看,而是指他会将你带入图形专业领域去,可以让你进一步深入的专研某一方向。 此书比较难的部分在BRDF和细分那章,其它的还好,特别是细分那章需要自己查阅技术论文才能了解个大概,书上只是取的论文中的某一部分。所以以偏概全...  

評分

这是本计算机图形学关于实时绘制方面的词典大全类书籍,每个领域的survey,大而全,对于实际编程不一定有效,但是对于了解整个领域的知识或者查找资料,必备一本,www.realtimerendering.com也包含了很多有用的链接。

評分

目前只是大概翻了一下,一些章节还没有深入,权当做读第三版前的预习吧。 这本书难度有点大,虽然作者在序里说有点图形学基础,计算机科学和编程基础的同志们都可以阅读,但是很明显要想真正读懂还是需要若干图形学实践经验的,否则很多时候只能知其然但无法知其所以然。 此书...  

評分

这本书的世界观架构很宏大,基本就包罗万象,内容写得晦涩,读起来相当吃力,缺少例子,就这样都1045页,如果能写得详尽一点,那就完美了,只怕估计需要三四千页的样子,总的说来,内容相当优质,就是写得太简要  

評分

看了一半, 说说感觉. 整本书的语言比较晦涩, 看得 比较吃力. 很多内容都只是简单涉及而没有深入的讲解. 部分内容稍显过时(如shader部分,最好能看第三版, 情况可能会好些). 给我的感觉比较像国内的教材. 不过总的来说是一本很不错的拓宽视野的书,对于实时渲染相关的各种技术...  

類似圖書 點擊查看全場最低價

Real-Time Rendering, Fourth Edition 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025


分享鏈接





Real-Time Rendering, Fourth Edition 在線電子書 相關圖書




本站所有內容均為互聯網搜索引擎提供的公開搜索信息,本站不存儲任何數據與內容,任何內容與數據均與本站無關,如有需要請聯繫相關搜索引擎包括但不限於百度google,bing,sogou

友情鏈接

© 2025 book.wenda123.org All Rights Reserved. 圖書目錄大全 版權所有