OpenGL Programming Guide 在線電子書 圖書標籤: OpenGL 計算機圖形學 Graphics 圖形學 計算機 計算機科學 編程 程序設計
發表於2025-04-29
OpenGL Programming Guide 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025
有點失望,幾乎都是 openGL 2.1 的 API
評分跟man page有什麼區彆,完全沒有可讀性,不知為什麼成為經典
評分這個係列的書的特點就是很係統,但是沒點基礎肯定難以看懂。比較手冊式。 GL4.3的東西應該是都列舉到瞭吧。 雖然已經看過好多GL的書與資料並且用瞭好長一陣子GL瞭,但看瞭這本書以後,纔算是感覺自己至少以後能掌握GL瞭……GL的API太反人類瞭。
評分這個係列的書的特點就是很係統,但是沒點基礎肯定難以看懂。比較手冊式。 GL4.3的東西應該是都列舉到瞭吧。 雖然已經看過好多GL的書與資料並且用瞭好長一陣子GL瞭,但看瞭這本書以後,纔算是感覺自己至少以後能掌握GL瞭……GL的API太反人類瞭。
評分跟man page有什麼區彆,完全沒有可讀性,不知為什麼成為經典
Dave Shreiner是ARM公司的圖形技術總監,長期擔任SGI核心OpenGL組的成員。他首次開設瞭OpenGL的商業培訓課程,擁有二十多年的計算機圖形應用開發經驗。Dava定期參加SIGGRAPH和其他全球性的圖形工作會議。他是《OpenGL ES 2.0 Programming Guide》和《OpenGL Reference Manual》的作者,也是Addison-Wesley的OpenGL係列的編輯。
Includes Complete Coverage of the OpenGL(r) Shading Language! Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL(r) Programming Guide: The Official Guide to Learning OpenGL(r), Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling "Red Book" describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL(r) Shading Language (the "Orange Book"). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL(r) Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include * Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) * Integration of general computation into the rendering pipeline via compute shaders * Techniques for binding multiple shader programs at once during application execution * Latest GLSL features for doing advanced shading techniques * Additional new techniques for optimizing graphics program performance
这本书感觉还是要配合蓝宝书看 其实翻译的也不算差, 至少比那本 OpenGL Shading language 翻译的要好 而且这本书不应该只看一遍, 应该看多编, 每个例子代码都要自己去编译修改才能运用得上
評分When you read about "In OpenGL Version 3.1, all of the techniques and functions described in this chapter were removed through deprecation. Even though some of this functionality is part of the GLU library, it relies on functionality that has been removed ...
評分When you read about "In OpenGL Version 3.1, all of the techniques and functions described in this chapter were removed through deprecation. Even though some of this functionality is part of the GLU library, it relies on functionality that has been removed ...
評分感觉大量内容是机翻的,读起来超级不顺。书有问题就算了,然而官网配套的示例代码,也太不完善了。如果书里面每一个小结都能找到正确的可运行代码(实际上,只能找到部分,而且bug超多,我只改通了一部分),我就可以结合代码来阅读这书了。目前看到第六章,还是打算改看SuperB...
評分不愧是opengl官方指定参考书,从整体架构,设计思想,到图形编程中各个要素的分析,直至许多重要函数的用法都写得非常细致,还包括了很多详尽的例子,能让人真正明白这个系统的各个部分是如何运转的.而且这本书的门槛很低,非计算机专业人员都能很快上手,对3d图形处理有兴趣的有必要看看.
OpenGL Programming Guide 在線電子書 pdf 下載 txt下載 epub 下載 mobi 下載 2025