OpenGL Programming Guide 在线电子书 图书标签: OpenGL 计算机图形学 Graphics 图形学 计算机 计算机科学 编程 程序设计
发表于2025-05-21
OpenGL Programming Guide 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025
只是 opengl api 的入门书籍,里面只是讲解 opengl 涉及的各个概念和每个 api 的用法详解,并不是图形学的进阶书籍
评分有点失望,几乎都是 openGL 2.1 的 API
评分跟man page有什么区别,完全没有可读性,不知为什么成为经典
评分有点失望,几乎都是 openGL 2.1 的 API
评分有点失望,几乎都是 openGL 2.1 的 API
Dave Shreiner是ARM公司的图形技术总监,长期担任SGI核心OpenGL组的成员。他首次开设了OpenGL的商业培训课程,拥有二十多年的计算机图形应用开发经验。Dava定期参加SIGGRAPH和其他全球性的图形工作会议。他是《OpenGL ES 2.0 Programming Guide》和《OpenGL Reference Manual》的作者,也是Addison-Wesley的OpenGL系列的编辑。
Includes Complete Coverage of the OpenGL(r) Shading Language! Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL(r) Programming Guide: The Official Guide to Learning OpenGL(r), Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling "Red Book" describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL(r) Shading Language (the "Orange Book"). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL(r) Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include * Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) * Integration of general computation into the rendering pipeline via compute shaders * Techniques for binding multiple shader programs at once during application execution * Latest GLSL features for doing advanced shading techniques * Additional new techniques for optimizing graphics program performance
书写的很详尽,翻译的也可以。 大家注意到附录可以下载没有。好几十页的附录,在出版社网站上。 抱歉,我的评论太短了。 抱歉,我的评论太短了。 抱歉,我的评论太短了。 抱歉,我的评论太短了。 抱歉,我的评论太短了。 抱歉,我的评论太短了。
评分【版本】我看的是机械工业出版社,2014年出版,第八版 1. P287:This approach eliminates the need for a conditional,翻译是,这种方法需要一定条件才能消除。 你感受一下。错的太远了 2. P321:Furthermore, we require the application to send us tangents that are cons...
评分 评分这本书感觉还是要配合蓝宝书看 其实翻译的也不算差, 至少比那本 OpenGL Shading language 翻译的要好 而且这本书不应该只看一遍, 应该看多编, 每个例子代码都要自己去编译修改才能运用得上
评分【版本】我看的是机械工业出版社,2014年出版,第八版 1. P287:This approach eliminates the need for a conditional,翻译是,这种方法需要一定条件才能消除。 你感受一下。错的太远了 2. P321:Furthermore, we require the application to send us tangents that are cons...
OpenGL Programming Guide 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2025