The Cg Tutorial 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024


The Cg Tutorial

简体网页||繁体网页
Randima Fernando 作者
Addison-Wesley Professional
译者
2003-3-8 出版日期
384 页数
USD 59.99 价格
Paperback
丛书系列
9780321194961 图书编码

The Cg Tutorial 在线电子书 图书标签: cg  GPU  计算机图形学  Shader  Graphics  游戏开发  图形学  openGL   


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The Cg Tutorial 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

The Cg Tutorial 在线电子书 epub 下载 mobi 下载 pdf 下载 txt 下载 2024

The Cg Tutorial 在线电子书 pdf 下载 txt下载 epub 下载 mobi 下载 2024



The Cg Tutorial 在线电子书 用户评价

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高二读的时候如获珍宝 现在,唉,多少年没关注 Program on Graphic concerning GPU hardware more stable and efficent maginificent visual effect

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高二读的时候如获珍宝 现在,唉,多少年没关注 Program on Graphic concerning GPU hardware more stable and efficent maginificent visual effect

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来学 CG 吧

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GPU entry

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CG编程入门必备

The Cg Tutorial 在线电子书 著者简介


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The Cg Tutorial 在线电子书 图书描述

"Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before available for real-time applications." --Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000) "An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community." --Ken Perlin, Professor, New York University Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL(R), DirectX(R), Windows(R), Linux, Mac OS X(R), and console platforms, such as the Xbox(t), without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA(R) Corporation in close collaboration with Microsoft(R) Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures. Major topics covered include: *3D transformations * Per-vertex and per-pixel lighting * Skinning and key-frame interpolation * Environment mapping * Bump mapping * Fog * Performance optimization * Projective texturing * Cartoon shading * Compositing The accompanying CD-ROM includes the tools needed to run the sample programs in the book.

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